now if he could just find that blasted intfantry unit eating all the bananas and carelessly discarding the peels. Even the T-Bolt pilot was laughing at that one. Sit down at the table sling some dice, and watch that poor Thunderbolt fail his skidding roll and slide off the level 4 cliff, on his back. This mod is for use with BattleTech Extended Commanders Edition. However, when the group reaches a consensus, I would expect those who disagreed to put aside the argument, and carry on with the game. I would expect everybody here to stick up for things that they believed in. What you can do is make the majority happy, and what appeals to the majority, goes. Heat Sinks: Double Heat Sink 14(28) 4.00 Heat Sink Locations: 1 LA, 1 RA. You're never going to make everybody happy. BattleTech Player Boards Fan Designs and Rules BattleMechs Double Heatsink Atlas. Not entirely realistic, but we've all agreed that a lot in ternms of realism was sacrificed in the name of playability. If you want to stack on TSm to say, the Mongoose, that sucker now does a 10-point kick! Granted, the TSM equipped kick has a much shorter range, but doesn't run out of ammo, is usually easier to hit with, and weighs nada. Requiring all the math to keep yourself exactly at 9 heat, is the balancing factor for this. I poked around on search and found this post from a couple of months back that there has been a change in the way. TSM adds no weight, and only takes six spaces. Hi, I just did a full reinstall of the game and tried to add double heatsinks to the default store like I did previously (by editing the shopdefComponentsbase0.json), but its not working. Firing weapons at nothing, just to get the heat, Jumping for no reason, designing mechs to run at exactly +9 or 0.īah! a thermostat is 1800's technology. No the one in the book requires you to be stupid. Takes four turns of doing nothing to unlock the other crit, find the program, reactivate the shutoff HS, deactivate the program unless you got lucky and the HS's were all running when you got critted. Hit the crit and lock the HS as they are currently running. Its part of the Sensor critical hit in the head, on a 1-3 its the 2nd crit, 4-6 its in the 5th crit slot. It would allow the heat sinks to automatically switch on and off and keep the heat at a nine or higher. We house ruled a auto heat sink controller was included in the TSM fit. It just makes sense, that if a $20 computerized thermostat was available in the 20th century, then it darn sure is a standard feature on fusion powered war machines. We know that the mechs control systems wont let the internal heat level go below this point because the rules say we cant have a negative heat value.ĩ9% of the people I ever play with allow you to reset this base value to 9 in the heat phase of any turn. We know this isnt absolute zero because the mech still functions. The heat scale already has a bottom at "0". Its a poorly thought out, nonsense addition. Its called a "thermostat"įASA inserted the "heat sink shut-off rule" because of some flavor text from a book. Anyway, I'd spring a couple of tons and some space for it just so I didn't have to constantly be scribbling trying to figure out my heat levels for TSM. 2) Only Single Heat Sinks can be hidden in the engine. Any heat sinks outside the engine costs tonnage. 1) The only free heat sinks you get are the ones you can hide in the engine. Maybe it's a system that generates heat itself, or maybe it automatically regulates your heatsink output. Some possible alternate/house Heat Sink rules, some of which may be isolated from or combined with each other as you please. It would (somehow) manipulate a certain amount of your heat automatically to MAINTAIN YOUR TSM AT THE SWEET SPOT. BUt for sure I know I somehow got Extra Doubles.Ĭould it be rare, or could it be just the Dupe Glitch like the Gauss, I cannot confirm any of it.What would be nice is some sort of "Thermal Regulator" that you could use with TSM. I never really look at the Heat SInks, and I don't know if I got them because of the Dupelicate Glitch that got me a Second Gauss Rifle, or I really salvaged them from my Contracts, that I been doing in a SLDF Outpost Planet that i been Salvage Farming. It's on the devs to-do list to make such things findable somehow beyond a single scripted mission but that is not in the game yet.īecause I haven't gotten my Atlas II yet, and I do have extra Doubles not on my Highlander. Why are you arguing a non-truth after admitting you couldn't confirm it? No. There is a low chance that on SLDF Planets the battlemechs have a chance to generate the Double Heat Sinks over the Single That is like saying Normal batltemechs shouldn't be having Arm Mods, and TTS since all the weaponry and ammo are completely stock, yet I do find TTS++, and Arm and Leg Mods that couldn't be equiped to the Enemies Stock Build.
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